U. Rohaizati, Mailizar, Hajidin
Digital comics are media presented in the form of visual images that can raise students' motivation and interest in learning. In Indonesia, it is difficult to find comics relevant to mathematics learning and very few international journals discuss comics in mathematics learning. The purpose of this study was to develop digital comics as a medium for learning mathematics in junior high schools. This study is an early stage of developmental research using the ADDIE model, that is, analysis stage. In this stage, the needs of teachers and students towards the development of digital comics as a medium for learning mathematics were analyzed. Participants in this study involved three mathematics teachers, three vice-principals of curriculum and six students from three junior high schools in Banda Aceh with high, medium, and low national exam scores. Data were analyzed by using a descriptive qualitative method. The results showed that students were less interested in learning mathematics. Moreover, all teachers and students responded positively to the need for developing digital comics as a medium for learning mathematics. The study findings indicate that it is necessary to conduct further research on the development of digital comics as a medium for learning mathematics. © 2020 IOP Publishing Ltd. All rights reserved.
Mathematics Education Department, Universitas Syiah Kuala, Banda Aceh, 23111, Indonesia
Research at a Glance
Register to unlockTopics & SDG Alignment
Register to unlockCollaboration
Register to unlockAuthor Profile (Selected)
Register to unlockReferences Overview
Register to unlockJournal & Source
Register to unlockMetadata & Integrity
Register to unlock